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![ZonaiVillage_ConceptArt_07_edited.jpg](https://static.wixstatic.com/media/26a0ee_909d7b2b991742938e125eda1cec66fa~mv2.jpg/v1/crop/x_56,y_50,w_2889,h_444/fill/w_1092,h_168,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/ZonaiVillage_ConceptArt_07_edited.jpg)
ANIMATION
Masked - 2D Animation
![](https://static.wixstatic.com/media/26a0ee_8eea87cd04dd46bba9c3b53c1bf8c188~mv2.png/v1/crop/x_48,y_67,w_1850,h_115/fill/w_385,h_24,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/26a0ee_8eea87cd04dd46bba9c3b53c1bf8c188~mv2.png)
![](https://static.wixstatic.com/media/26a0ee_8eea87cd04dd46bba9c3b53c1bf8c188~mv2.png/v1/crop/x_48,y_67,w_1850,h_115/fill/w_385,h_24,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/26a0ee_8eea87cd04dd46bba9c3b53c1bf8c188~mv2.png)
![gonzalo-fraguas-bringas-scene1-layout.jpg](https://static.wixstatic.com/media/26a0ee_5075292ce49e4989bc46d25bc6fcf175~mv2.jpg/v1/crop/x_0,y_343,w_1920,h_393/fill/w_1109,h_42,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/gonzalo-fraguas-bringas-scene1-layout.jpg)
![](https://static.wixstatic.com/media/26a0ee_8eea87cd04dd46bba9c3b53c1bf8c188~mv2.png/v1/crop/x_0,y_645,w_1896,h_115/fill/w_396,h_24,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/26a0ee_8eea87cd04dd46bba9c3b53c1bf8c188~mv2.png)
![](https://static.wixstatic.com/media/26a0ee_8eea87cd04dd46bba9c3b53c1bf8c188~mv2.png/v1/crop/x_0,y_645,w_1896,h_115/fill/w_396,h_24,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/26a0ee_8eea87cd04dd46bba9c3b53c1bf8c188~mv2.png)
3D Low-Poly Animation
![gonzalo-fraguas-bringas-scene1-layout.jpg](https://static.wixstatic.com/media/26a0ee_5075292ce49e4989bc46d25bc6fcf175~mv2.jpg/v1/crop/x_0,y_343,w_1920,h_393/fill/w_528,h_108,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/gonzalo-fraguas-bringas-scene1-layout.jpg)
Working in smaller game studios, the pipeline is less divided and I often took a concept from start to finish. These are some examples of projects where I was responsible for the animation of game assets on top of my regular duties as a concept artist, 3D modeler, and pixel artist.
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